Readme for DM-HeatRay-TE


Taken from: http://www.unrealna.com/forums/showthread.php?t=805



Author: WickeD




Cheers are heard from all over the battlegrounds as the DarkWalkers drop ship is shot down! Now all that remains of the landing pad are supply crates for all the ground troups. Will this change the tides of war on HeatRay!?!?

DM-HeatRay-TE (tournament edition)!
please delete any old copy's from your servers.
You can play this map online @ -=Monsterkill Madhouse=- and #ut3tdm's pug servers so please vote for it.

Changes in Final:
-Extended the walkway out to helm (just a little) and added 3 vials.
-Extended helm platform a little too for better dodging.
-Moved rocket ammo from stairs up to belt, now by mini ammo in window.
-Removed railing by window area.
-Fixed invisible wall sticking out by mini ammo on stair case
-Removed invisible poll from old tree mesh removed in beta2
-Moved light by jump pad to sniper to prevent hitting your head.
-Added more junk below vials (by jump pad to thighs)

Change's in beta2:
-Removed DW/Dropship and Added amp/ammo/med health to landing pad.
-Fixed jump pad to flak (cant hit your head any more).
-Removed hologram from roof, and trees from street.
-Items moved new/old - vest/shock, shock/helm, thighs/vest, replaced invis with helm.
-All static mesh's have been fixed and adjusted (first TE version was missing Steel Beams all over, few mesh's were not aligned right in the original)
